Part VI - Total Design
Watching
the World Cup for the last few weeks I've heard the term Total
Football crop up from time to time. For those of you not au fait
with the term, it's used by the pundits to describe a style of play
that covers all aspects of the Beautiful Game. Some teams are
stronger than others in some areas e.g. attacking, defending,
passing, etc but a combination of skills is required to get a
positive result. No one part of the game can exist without the
balanced support of the others. A team that attacks well but cannot
defend, or passes well but cannot shoot will find it hard to win.
On the digital design playing field
a similar 'Total Design' strategy can be implemented to get the best
results. How many factors go into producing a successful product?
Once a concept has been formed, the four major players in digital
design are:
1. Usability
2. Accessibility
3. Information architecture
4. Visual design
It is hard to imagine any product
being successful in today's market without a significant
contribution from each of these players. A site with bad information
architecture cannot be easily navigated, a site with bad visual
design cannot be interpreted, a site with bad usability does not
allow users to complete their goals, and a site with bad
accessibility is exclusive of some users instead of inclusive of
all.
On past occasions, web design has
relied on a heavy contribution from visual design to attract users,
but today's successful sites cannot be built around aesthetics
alone. Usability, accessibility and information architecture are
vital to product success, however this does not relegate visual
design to a back seat. After all there is no point in constructing
flawless information architecture only to make the site unusable by
applying an aesthetic that makes it hard to read information.
Sometimes it is a lack of visual
information that leads users to miss-interpret instructions. In this
example from a transaction screen, dropout was very high. Users
filled their shopping baskets but on reaching this screen would not
proceed any further. Why? Looking at the design it was impossible to
work out. It was a very simple screen, the visual design was clear
and no problems were discernable. Usability testing however revealed
the users were entering their credit card number including the
spaces as shown on the card. This was not acceptable by the system
however. These errors could have been avoided if four small fields
instead of one long had been used so that the screen input matched
the user's card. Of course the system could have automatically have
removed the spaces, which in my opinion would be preferable!
Without testing it is highly
unlikely this tiny detail would ever have been found and the site
would have continued to lose business. However through balancing the
four elements of Total Design the problem was identified and the
solution implemented, leading to a huge jump in revenue for the
client and happy customers.
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