USEworthy June 2002
The monthly Newsletter from The Usability Company
Welcome to June's edition of Useworthy.
As the country is gripped with World Cup fever, we check out how easy it
is to get the scores on the net. Also Catriona Campbell our CEO is voted
one of the 50 most influential people in the Internet Industry and we
address the use of Online Usability Tools.
Catriona
is named as one of the most influential people in the UK Internet
Catriona Campbell our figurehead
and Usability Evangelist, has deservedly been voted one of the
most influential people in the UK Internet Industry, having
devoted herself to the world of usability.
She is a founding
member of the Usability Professionals Association, one of the
representative professionals for the field of usability on the
E-Envoy's Government Framework Committee and is setting down
guidelines for government sites; she also advises on International
Standards Committees in the field of Human Centred Design.
Catriona was delighted by the
recognition that she received. The feature will be published in
the June issue of Internet Magazine.
paybox Case Study
In order to
deliver against paybox business requirements, The Usability
Company developed a unique testing methodology that incorporated
website, mobile phone and Interactive Voice Recognition (IVR)
files within the scope.
paybox is the first proven
international mobile phone payment system and 50% owned by
Deutsche Bank. paybox operates like a debit card and enables
secure payment online, in high street shops, restaurants and to
send money to friends using a mobile phone.
paybox was launched in the UK in
September 2001 with the same website template in Germany,
Austria, Spain and Sweden. As the UK market can differ in taste to
Europe paybox decided to research further the website preferences
specific to the UK. The concept of sending money and paying with a
mobile phone is very new, so it was important that the website
explained paybox clearly and the benefits of using the service.
paybox decided to test the
usability of the functionality and of the overall website. They
selected The Usability Company (TUC) due to our "methodical
and innovative ideas of how to test payboxs' product, especially
in regards to testing the IVR files." TUC suggested testing
the online sign up, online and offline send money function and the
offline request money function. The offline functions required
testing of IVR files for which The Usability Company set up a
special 'Laboratory Speaker System' to amplify the voice files the
users experienced.
Ultimately the content on several
pages was adapted to include a more comprehensive explanation of
paybox and changes were made to the sign up, send money function
and voice files that would make paybox more appealing to a wide
range of users.
World Cup Article
Every four years
Britain is gripped by an incredibly infectious fever… Football
fever. This summer, with England and the republic of Ireland
taking part in the festival of football in Korea and Japan, the
beautiful game will once again be the talking point in offices up
and down the country. For the first time, the world cup is taking
place in a time zone east of Europe and as a result most of the
games will be taking place at either 7am British time or at
mid-day. So how are workers going to follow the games? Our guess
is through the Internet.
How did the various football information portals shape up against
each other in the lead up to The World Cup?
Obviously the BBC and certain radio stations will be streaming
games live, but what about fans that can't sit glued to every
match? How will they follow their team's fortunes?
The Usability Company,
specialists in the user experience, undertook research in April to
gain an understanding of some of the issues an avid fan might
encounter when trying to get information about groups, fixture
timings and profiles of the teams in the lead up to the world cup.
A usability specialist acting as a typical user was able to
suggest areas of the sites that will cause users problems.
As in the world cup, we started
out with preliminary rounds. Sites such as www.fifa.com
and www.guardianunlimited.co.uk
still had to progress past the likes of captain England's own site
and the infamous Kok Wee site. www.davidbeckham.co.uk
features a very amusing face bending game, which lets users play
about with Becks' head, but there is absolutely nothing about the
world cup, so Captain David goes out early. Kok Wee www.kokwee.net/manutd.html
a Korean footie fan joins him in the proverbial early bath. The
only reason for his site's infamy is the terrible mess he's made
of it.
So to the quarterfinals: the BBC
takes on Sky Sports in the battle of the TV giants. On the day of
testing, the Sky Sports site is still too preoccupied with the
premiership and breezes past the upcoming competition, so the BBC
sweeps through to the next phase.
Next up is The Telegraph against
the Scottish representatives. Tenants lager have launched a site
called www.notattheworldcup.com
and while their site offers a nice selection of flags to download
from England's group, the site in it's own words "will be up
and running before David Beckham." As it turned out, the site
was launched at about the time Beckham was bouncing around on his
trampoline. The Telegraph on the other hand has the edge and in
the end there's no real contest as the Scots crash out and get
home before their postcards… again.
Fifa takes to the stage and
dances samba rings around Planet Football and then The Guardian
gets a by to the next round when on the day of testing the ITV
website is down (injuries yet again).
So now the real contest begins.
Here's a summary of the star players, the nearly men and the sites
who went home early...
The Telegraph site offered
disappointing coverage, especially considering its' good
reputation for sport. The information available is protected by a
login and registration procedure. It is likely that this will put
off or prevent large number of users accessing the information
that is present. The user is also forced to drill through several
layers of navigation to find any mention of the World Cup. Once
the user has found a link to the information (it is below the fold
line), there is surprisingly little content. The information
offered is the teams listed by group and the dates, location and
times (in the UK) of the matches in each one.
Up against the BBC, it doesn't
stand a chance. The BBC World Cup website news.bbc.co.uk/sport/hi/english/football
is easy to find and it will no doubt prove popular with large
numbers driven there by TV and radio coverage. Overall the site
got the thumbs up as it was packed with features and up to the
minute information that will interest readers. Within the team
sections the initial games are listed with the opponents, the date
and the UK time the match is being played. The location of the
match is not listed but users can click through to see more
information. The games are listed by group and not by date so it
is difficult to tell which matches are happening on a given date
without looking through the detail of the whole page.
The other newspaper site
'Guardian Unlimited' proved frustrating. The World Cup section was
shown below the top menu and the headers take up approximately
80%, of the screen at 800x600 resolution. This makes finding
content difficult for users and does not help to engage users. The
teams in each group are not listed so it is difficult for users to
know which group to pick in order to find out about the teams they
are interested in. Once they have chosen, in knowledge or in hope,
they are faced with a huge page of text. This page initially tells
the user which teams are in that group, but then goes on to give a
general synopsis of the team and their history, rather than up to
the minute information about their chances and the players
involved. It is not possible to get the fixtures list for each of
the teams or the group from this page or go back to choose another
group without pressing the 'Back' button.
The official World Cup site
FIFA.com scored top points and was claimed to be a very usable
site. It offers 7 languages maximising the number of fans able to
use the site and includes the languages of the host countries. The
individual team sections provide news, background info and
profiles on star players in an obvious and intuitive manner. It is
also possible to see when each team plays their matches but not
which group they are in. There are also links to the full fixture
list.
So to the final, BBC vs. FIFA...
The Official FIFA World Cup site and the BBCi site have lots of
information about all aspects of the World cup and will be popular
destinations.
But we have to have a British winner so... some people are online!
They think it's all over; it is now... The BBC is awarded the
Usability Cup.
Usability:
An Introduction
Part V - Online Usability Tools
In this months'
introduction to usability we consider the role of online usability
tools as part of the usability practitioners' tool kit.
Traditional laboratory based
usability testing (Usability Evaluation) Is still by far the most
detailed and comprehensive method of identifying usability issues
with websites. However the data captured in the lab can be
supplemented and in some cases replaced with the use of online
usability tools.
Online usability tools are
designed to capture date from two sets of visitors: Real world
users, and recruited participants. We will look at each.
Real world users visit the site
and are asked to participate in the research. They have to 'opt
in' in order to be included and having done so are presented with
some questions. The best tools do not bombard the visitor with a
mile long list of questions but are targeted at the key issues.
For example, 4 questions may be presented that capture the
demographic information, purpose/objective for visit, referral
source and value placed on the online brand. On leaving they will
be asked four more questions confirming whether they achieved
their objective, if not why not, and a measure of how their online
experience has impacted their perception of brand value. This type
of online usability tool is ideal for identifying areas where lab
based usability testing needs to be targeted.
Recruited participants, from a
pool recruited either specifically for the usability research or
on a retained basis are asked to complete tasks. A window
appears on the page providing them with instruction but not
interfering with their interaction with the website. On
completing the task, or failing to do so, the participant is
required to describe their experience and what they found
difficult or unintuitive about the site.
Whilst this second type of online
tool does not provide the level of granularity that lab based
usability testing does, it has a number of advantages. For example
one of the main barriers to carrying out large-scale usability
projects with high numbers of participants has been the high
associated cost. The costs come from recruitment, extended lab
time and on occasions from travel if the participants need to be
recruited from different geographic groups or regions. Online
usability tools of the task type provide a cost effective method
of capturing data from large group of participants.
The Usability Company has a
number of online usability tools but our advice is that they form
part of the overall solution and at present, cannot be considered
the solution in themselves.
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