USEworthy November 2001
The monthly Newsletter from The Usability Company
Welcome.
Our aim is to give a monthly overview of the main events and debates
in the Usability world. We also hope to provide a good introduction
to the code for those of you new to the concept in the form of a
multipart introduction, Usability,
an introduction. This month we are highlighting interactive
TV and we've got the low down on Jakob Nielsen's
latest exploits in the UK. Enjoy.
i-TV the new usability frontier
With
the looming government plans to turn off the nation's analogue television
signal between 2006 and 2010 i-TV is rapidly becoming a major frontier
of usability practice. If, as expected 99.4% of the population is
within range of the new digital signals and 95% have access to digital
receiving equipment, i-TV is set to become as integral to British
life as the telephone. A simple comparison between i-TV and the Internet
proves this beyond doubt.
In 2000, Internet penetration in the UK rose dramatically
by 12% to 34%. Digital TV penetration is 30%, around 7 million,
which could look unfavourable when compared to Internet penetration.
However, in less than a year, digital television has been installed
in about the same number of households as the Internet has in five
years. By 2008, digital television is expected to reach 18.5m households.
With the established presence of just a handful of pioneering retailers
offering their services or promoting their wares, this virgin market
is bracing itself for an explosive migration of business to the
medium. Imminent launches are expected from Virgin Trains, Orange
and Egg on top of this, interactive adverts from the likes of Orange,
Eurostar, Boots and Britannia will deepen the offering to viewers
of ITV Digital.
What role is usability to play in this? Well the answer is quite
simple Where the internet evolved from small and personal sites
into global brands, the conventions of design evolved with usability.
Of course there were mistakes along the way, but the medium could
afford this as there were so many operators. i-TV however is a different
prospect, where the internet was a village market of stalls and
local traders, i-TV is an enormous Mall, where every major retailer
will need to consider a presence and where the setup costs can be
huge.
Usability in this climate of big names competing
in users living rooms requires a service which is usable to every
member of a family, and easy enough for those without the tools
of a computer or knowledge of digital shopping to master at their
first transaction.
Traditionally usability studies involve one user at a time, but
as we all know, television is a social medium and debates can begin
over something as simple as choosing between Eastenders and Brookside.
For this reason the format of testing must be examined and honed
quickly and effectively. The frontier is open, and there is a looming
rush for the new market, Usability specialists will have a major
say in the eventual profile of i-TV and it is up to them to make
it as easy to navigate as possible.
The Great Debate
Discount Usability vs. Usability Gurus
In an uncertain climate, the trend amongst agencies
of adopting usability as an additional offering has sparked debate
across the board in the world of usability specialists. As the various
usability bodies in the UK (The British HCI group and UKUPA) mull
over the possible introduction of accreditation schemes, an older
subject again comes to the fore: when a company needs to look at
its usability, who should they call? An established guru or commission
a quick fix look at the offering?
Fortunately the majority of British Usability specialists
tend to deliver a comprehensive user test of platforms conducted
by qualified HCI consultants, but as the market grows and attracts
discount practitioners, the issue of accreditation becomes more
and more pressing.
Jakob Nielsen in the UK
Jakob Nielsen the guru of web page usability (New
York Times) was recently in the UK presenting as key note speaker
Internet Magazine's "Building Successful Web Sites" conference at
the QE2 conference centre in London. Catriona Campbell CEO of The
Usability Company also spoke at the conference where subjects raised
and discussed were aimed at introducing SMEs to the importance of
usable sites in the pursuit of profit. Jakob Nielsen continued his
crusade against "evil" by berating the still common errors of designers
and content suppliers on the internet. Nielsen described the worldwide
web as "Evil, lazy and Stupid" he cited the pop up ads that mimic
error boxes as evil.
Laziness was to be found closer to Nielsen's home,
his own page in fact, he berated the chronological arrangement of
articles stating that users seldom searched for his articles by
date, but by subject matter. Stupidity on the Web was possibly the
most commercially hazardous area, businesses consistently neglected
to tell users when their trial period on a piece of software would
expire and more annoying to Jakob Nielsen, service agencies who
gave little indication of price. The conclusions of Usability's
Godfather was that Web evolution would soon sort these problems
out as their stupidity, laziness and evil would be their own undoing,
in his own form of electronic Darwinism, it seems that Nielsen believes,
only the usable will survive.
Usability: An Introduction
Part I. In this multipart introduction to Usability we
will provide the insider knowledge and resources that will build
to give you a complete and practical overview of the usability profession.
This month we provide a list of basic reading for
you, with a selection from some of the best usability sites on the web.
Usability is a science which employs a host of advanced methods
of testing (often referred to as Human Computer Interaction), from
psychological analysis of the relationship between humans and computers
to experimental contrast design, all aimed at maximizing the benefits
we receive from our various and multiple screen technologies.
Born in an era of military research, usability was the science
used to hone machinery such as jet planes to the maximum benefit
of the user. As the years progressed, usability was adopted by the
telecommunications industry and in turn the computer world.
Today, with online transactions becoming an everyday occurrence,
usability has found its place in the development of user friendly
and effective interfaces.
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