I went shopping recently, to one of the major
retailers, you know the ones I mean. They have elaborate loyalty
card schemes and are almost overly enthusiastic in making you feel
really welcome – well in the adverts anyway. The brands are all
about value for money, quality, choice and the importance of me as
a customer.
As I entered the store the strangest thing happened. Before
they would let me in I had to tell them my name and address. They
also wanted a contact phone number, email address and my agreement
that they could send me marketing material about their products
and services in the future. I was also required to read their
terms and conditions of use as well which were written in legal
speak with terms such as 'applicable law' and intellectual
property', that I simply couldn't understand and didn't want to
read anyway. I was there to carry out a price comparison and would
only buy if I felt it was a good deal. Needless to say the
shopping experience started badly and from that point it was
always going to be difficult to for them to win my loyalty or my
business.
If you haven't guessed already this describes my shopping
experience at an online retailer, and the frightening thing is it
is all true. How busy do you think stores would be if they adopted
this approach in the high street? Not very I suspect but
organisations seem to consider this intrusion perfectly acceptable
on the web. 'The rules are different online' is often stated and
is true but not when comparing the customer experience.
The web offers organisations enormous benefits. Unlike high
street stores, the Internet allows the retailer to recognise a
customer as soon as they return to the store. This means they can
also learn about their shopping behaviours, provide them with
tools (shopping lists) that engender loyalty and up-sell or
cross-sell related products. However the point at which
information is captured and the way in which it is used are
important. What is acceptable to one user may be totally
unacceptable to another. The problem for the online retailer is
that they do not know whether they are upsetting customers that
are loyal in the online world and simply switching channels, or
high potential spend customers.
The chasm between marketing creativity and website
implementation can be crossed in a variety of ways. As the web has
evolved there has been a significant shift from development
focussing on business and IT to a focus between business and the
user. As marketing is the custodian of the user or customer they
have a vital and increasing role to play in website development.
After all, it is just another channel to market.
Enter then usability, or customer experience specialists. 12
months ago the term usability was barely used and poorly
understood in the UK. Of the few organisations that claim to
practice it many confused usability with market research and all
to often information was gathered about what users like rather
than what they can use. This distinction between preference and
performance is where usability specialists earn their fees.
The development process incorporating usability practices and
processes takes the market research about purpose and goals and
develops it into user requirements. For example personas are
developed to reflect the individual types of people that are
likely to interact with the website and then identifies use
scenarios that describe the nature of the interaction at every
level. From here non-graphical mock-ups, called wireframes are
developed to simulate the key practices and processes of the site.
These are then tested with users from the target audience, long
before any graphics are added. The results are then incorporated
into the design and further iterations are tested until a website
has been developed that is not only pleasing to the eye of the
target users, but that they can also use.
A website developed in this way is more likely to achieve the
organisations business goals as described by the following matrix.

Click here for description of matrix image
Many organisations have found to their cost that sales are lost
through their website even though they have a strong brand and
excellent market research data supporting their ideas. Outputs of
many of the research projects we have run at The Usability Company
provide data that show users cannot get through key processes,
such as registration or purchase even though in post test
questionnaires they score the site high in the preference
categories. They are friends of the organisation, but won't spend
much money with them. Other sites we have tested have highly
usable designs but are lacking in the softer areas. The big
difference here is that users like the site because they can
achieve their goals, even though they may not have high
recognition of the brand.
In order to generate the maximum ROI (return on investment) an
organisation needs to combine approaches and make both friends and
money. Until marketing people embrace customer experience
expertise as they do market research they may well find themselves
with many, many friends, but missing out on the revenue available
to them.
Recent research we conducted indicated that a high proportion
of first time visitors to the site were unable to achieve their
goals and were extremely unlikely to return. The online retail
market is still in a growth phase and maturity is some way off.
Customer numbers continue to grow despite the obstacles they must
negotiate to enable them to even enter online stores. What damage
is being done to the brand is difficult to quantify but what is
quantifiable is just how much money is being left behind.
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Figure:
High preference and high performance equates to making money and
friends
High preference and low performance equates to making friends only
Low preference and high performance equates to making money only
Low preference and low performance equates to neither making money
nor friends |